Can Some Computer Games Be a Sport?: Issues with Legitimization of eSport as a Sporting Activity

نویسنده

  • Dominika Skubida
چکیده

This paper focuses on the problem of social legitimization of eSport in the context of traditional sports. Its objective is to investigate knowledge and attitudes towards eSports, as well as their recognition as legitimate sports. The first part of the paper consists of the definition and differentiation between eSport and eSports. The second part provides an analysis of various definitions of sport and comparison of main qualities of eSport and sport. The third part includes identification of the most problematic features of eSports in public opinion and their analysis. KeywoRdS Competitiveness, Counter-Strike, Culture, Hearthstone, League of Legends, Media, Physicality, Professionalization, Society, Technology

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عنوان ژورنال:
  • IJGCMS

دوره 8  شماره 

صفحات  -

تاریخ انتشار 2016